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  1. Hello
    I meet such a problem. My tiles projection is not different from regular,
    which I mean for example WebGLEarth tiles matrix is square(such as 4x4,8x8
    etc), but our projection is different as the tiles matrix is rectangle
    (such as 4x2,8x4 etc).
    our Y axis is half smaller than the regular Y axis.
    who can help you about this problem?thank you very much

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  2. How to add animated beizure curve over the map.

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  3. when animating the globe with panTo(...) it would be great that the visible tiles at destination and during the flyover are preloaded so to prevent them to appear blurry while flying.

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  4. I cannot find how to get coordinates of a polygon vertices after editing it. There might be new vertices added and some of them might be dragged to another position, in this case how can we log the new vertice coordinates (as log and lat)?

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  5. OSM.org leads web makers by a good example. A general transition to WebGL Earth on websites is unlikely without a globally hosted 3d tile set despite its similarity to Leaflet.

    In order to push the status quo of open-source web maps, I recommend that this service hosts a replacement to OSM.org, which would include:
    * 2d tiles - vector tiles by default to embrace open-source vision
    * 3d tiles - features from OSM2Cesium & terrain from elevation tags
    * editor - iD Editor hosted additionally on webglearth.org
    * history - viewing heatmap of edits in 3d and list of changesets…

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  6. Any easy way to show satellites orbiting above the globe including at an altitude seen from the side?

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  7. Hi, I saw on little issue on

    WebGL Earth Cesium <a href="http://www.openstreetmap.org/about/" target="_blank">© OpenStreetMap contributors</a>

    In the left corner

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